2023-04-29 17:32:14 +12:00
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using Robust.Shared.GameStates;
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namespace Content.Shared.Eye.Blinding.Components;
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/// <summary>
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/// Component used for the blind status effect.
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/// </summary>
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[NetworkedComponent, RegisterComponent]
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2023-08-22 18:14:33 -07:00
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public sealed partial class TemporaryBlindnessComponent : Component
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2023-04-29 17:32:14 +12:00
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{
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}
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