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crystall-punk-14/Content.Shared/Eye/Blinding/Components/VisionCorrectionComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
/// <summary>
/// This component allows equipment to offset blurry vision.
/// </summary>
[RegisterComponent]
[NetworkedComponent, AutoGenerateComponentState]
public sealed partial class VisionCorrectionComponent : Component
{
/// <summary>
/// Amount of effective eye damage to add when this item is worn
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("visionBonus"), AutoNetworkedField]
public float VisionBonus = 0f;
/// <summary>
/// Controls the exponent of the blur effect when worn
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("correctionPower"), AutoNetworkedField]
public float CorrectionPower = 2f;
}