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crystall-punk-14/Content.Shared/Fluids/Components/EvaporationComponent.cs

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using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Fluids.Components;
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/// <summary>
/// Added to puddles that contain water so it may evaporate over time.
/// </summary>
[NetworkedComponent]
[RegisterComponent, Access(typeof(SharedPuddleSystem))]
public sealed partial class EvaporationComponent : Component
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{
/// <summary>
/// The next time we remove the EvaporationSystem reagent amount from this entity.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("nextTick", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextTick = TimeSpan.Zero;
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/// <summary>
/// How much evaporation occurs every tick.
/// </summary>
[DataField("evaporationAmount")]
public FixedPoint2 EvaporationAmount = FixedPoint2.New(0.3);
/// <summary>
/// forcibly vaporizes ALL the chemicals
/// </summary>
[DataField]
public bool CP14ForceEvaporation = false;
}