using Content.Shared.Humanoid.Markings;
using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid
{
[Serializable, NetSerializable]
public enum HumanoidVisualLayers : byte
Special, // for the cat ears
Tail,
Hair,
FacialHair,
Chest,
Head,
Snout,
HeadSide, // side parts (i.e., frills)
HeadTop, // top parts (i.e., ears)
Eyes,
RArm,
LArm,
RHand,
LHand,
RLeg,
LLeg,
RFoot,
LFoot,
Handcuffs,
StencilMask,
Ensnare,
Fire,
}