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crystall-punk-14/Content.Shared/Interaction/Components/NoRotateOnInteractComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Interaction.Components;
/// <summary>
/// This is used for entities which should not rotate on interactions (for instance those who use <see cref="MouseRotator"/> instead)
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class NoRotateOnInteractComponent : Component
{
}