2023-10-04 21:47:33 -04:00
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using Content.Shared.Revolutionary;
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using Robust.Shared.GameStates;
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2023-12-02 12:21:10 -05:00
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using Content.Shared.StatusIcon;
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using Robust.Shared.Prototypes;
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2023-10-04 21:47:33 -04:00
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namespace Content.Shared.Mindshield.Components;
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/// <summary>
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/// If a player has a Mindshield they will get this component to prevent conversion.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
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public sealed partial class MindShieldComponent : Component
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{
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2023-12-02 12:21:10 -05:00
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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2024-08-09 08:14:07 +02:00
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public ProtoId<SecurityIconPrototype> MindShieldStatusIcon = "MindShieldIcon";
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2023-10-04 21:47:33 -04:00
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}
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