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crystall-punk-14/Content.Shared/Movement/Components/CanMoveInAirComponent.cs

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2023-09-10 23:03:16 -07:00
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Components;
namespace Content.Shared.Movement.Components;
/// <summary>
/// On mobs that are allowed to move while their body status is <see cref="BodyStatus.InAir"/>
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class CanMoveInAirComponent : Component
{
}