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crystall-punk-14/Content.Shared/Movement/Components/MovementIgnoreGravityComponent.cs

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using Content.Shared.Clothing;
using Content.Shared.Gravity;
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using Content.Shared.Inventory;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Serialization;
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namespace Content.Shared.Movement.Components
{
/// <summary>
/// Ignores gravity entirely.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class MovementIgnoreGravityComponent : Component
{
/// <summary>
/// Whether or not gravity is on or off for this object.
/// </summary>
[DataField("gravityState")] public bool Weightless = false;
}
[NetSerializable, Serializable]
public sealed class MovementIgnoreGravityComponentState : ComponentState
{
public bool Weightless;
public MovementIgnoreGravityComponentState(MovementIgnoreGravityComponent component)
{
Weightless = component.Weightless;
}
}
}