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crystall-punk-14/Content.Shared/Movement/Components/RelayInputMoverComponent.cs

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using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Raises the engine movement inputs for a particular entity onto the designated entity
/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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[Access(typeof(SharedMoverController))]
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public sealed partial class RelayInputMoverComponent : Component
{
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[ViewVariables, AutoNetworkedField]
public EntityUid RelayEntity;
}