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crystall-punk-14/Content.Shared/Ninja/Components/ItemCreatorComponent.cs

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item toggling giga rework + full ninja refactor (#28039) * item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 05:55:56 +00:00
using Content.Shared.Actions;
using Content.Shared.Ninja.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Ninja.Components;
/// <summary>
/// Uses battery charge to spawn an item and place it in the user's hands.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedItemCreatorSystem))]
public sealed partial class ItemCreatorComponent : Component
{
/// <summary>
/// The battery entity to use charge from
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Battery;
/// <summary>
/// The action id for creating an item.
/// </summary>
[DataField(required: true)]
public EntProtoId<InstantActionComponent> Action = string.Empty;
[DataField, AutoNetworkedField]
public EntityUid? ActionEntity;
/// <summary>
/// Battery charge used to create an item.
/// </summary>
[DataField(required: true)]
public float Charge = 14.4f;
/// <summary>
/// Item to create with the action
/// </summary>
[DataField(required: true)]
public EntProtoId SpawnedPrototype = string.Empty;
/// <summary>
/// Popup shown to the user when there isn't enough power to create an item.
/// </summary>
[DataField(required: true)]
public LocId NoPowerPopup = string.Empty;
}
/// <summary>
/// Action event to use an <see cref="ItemCreator"/>.
/// </summary>
public sealed partial class CreateItemEvent : InstantActionEvent;