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LocalHelperRefactor
crystall-punk-14/Content.Shared/Nuke/NukeDiskComponent.cs

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C#
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Optimise pinpointer activation significantly (#7169)
2022-03-20 05:27:26 +11:00
using Robust.Shared.GameStates;
namespace Content.Shared.Nuke;
/// <summary>
/// Used for tracking the nuke disk - isn't a tag for pinpointer purposes.
/// </summary>
[RegisterComponent, NetworkedComponent]
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
public sealed partial class NukeDiskComponent : Component
Adds Special Respawn, spawns a new disk if the old one was deleted (#12762) * Spawns a new disk if one was deleted * Adds tiledef to space checks, also adds a way to randomly check for a respawn point on station * Removes unused method * Cuts down on tile checks needed by checking surrounding tiles first * Fixes up an issue where the coords wouldn't spawn * Removes disk system, adds special respawning system and comp * Fixes spelling error * Fixes linter issue * Maybe fixes the linter with a ref event? * Empty commit to rerun tests * Maybe fix? * check for deleted grid * Moves shutdown code to terminating code * Customtypeseralizer * changes name of datafield * Removes owning station references * Trying the queue event again
2022-12-19 21:38:34 -05:00
{
}
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