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crystall-punk-14/Content.Shared/Players/SharedPlayerSystem.cs

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using Robust.Shared.Player;
namespace Content.Shared.Players;
/// <summary>
/// To be used from some systems.
/// Otherwise, use <see cref="ISharedPlayerManager"/>
/// </summary>
public abstract class SharedPlayerSystem : EntitySystem
{
public abstract ContentPlayerData? ContentData(ICommonSession? session);
}