26 lines
784 B
C#
26 lines
784 B
C#
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Polymorph.Components;
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/// <summary>
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/// Component added to disguise entities.
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/// Used by client to copy over appearance from the disguise's source entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class ChameleonDisguiseComponent : Component
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{
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/// <summary>
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/// The disguise source entity for copying the sprite.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid SourceEntity;
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/// <summary>
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/// The source entity's prototype.
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/// Used as a fallback if the source entity was deleted.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntProtoId? SourceProto;
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}
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