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crystall-punk-14/Content.Shared/Procedural/Distance/IDunGenDistance.cs

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namespace Content.Shared.Procedural.Distance;
/// <summary>
/// Used if you want to limit the distance noise is generated by some arbitrary config
/// </summary>
[ImplicitDataDefinitionForInheritors]
public partial interface IDunGenDistance
{
/// <summary>
/// How much to blend between the original noise value and the adjusted one.
/// </summary>
float BlendWeight { get; }
}