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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.DungeonGenerators;
/// <summary>
/// Places rooms in pre-selected pack layouts. Chooses rooms from the specified whitelist.
/// </summary>
/// <remarks>
/// DungeonData keys are:
/// - FallbackTile
/// - Rooms
/// </remarks>
public sealed partial class PrefabDunGen : IDunGenLayer
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{
/// <summary>
/// Room pack presets we can use for this prefab.
/// </summary>
[DataField(required: true)]
public List<ProtoId<DungeonPresetPrototype>> Presets = new();
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}