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crystall-punk-14/Content.Shared/Procedural/DungeonLayers/EntityTableDunGen.cs

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using Content.Shared.EntityTable.EntitySelectors;
namespace Content.Shared.Procedural.DungeonLayers;
/// <summary>
/// Spawns entities inside of the dungeon randomly.
/// </summary>
public sealed partial class EntityTableDunGen : IDunGenLayer
{
// Counts separate to config to avoid some duplication.
[DataField]
public int MinCount = 1;
[DataField]
public int MaxCount = 1;
[DataField(required: true)]
public EntityTableSelector Table;
}