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namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Connects room entrances via corridor segments.
/// </summary>
/// <remarks>
/// Dungeon data keys are:
/// - FallbackTile
/// </remarks>
public sealed partial class CorridorDunGen : IDunGenLayer
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{
/// <summary>
/// How far we're allowed to generate a corridor before calling it.
/// </summary>
/// <remarks>
/// Given the heavy weightings this needs to be fairly large for larger dungeons.
/// </remarks>
[DataField]
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public int PathLimit = 2048;
/// <summary>
/// How wide to make the corridor.
/// </summary>
[DataField]
public float Width = 3f;
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}