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crystall-punk-14/Content.Shared/Revolutionary/Components/AlwaysRevolutionaryConvertibleComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Revolutionary.Components;
/// <summary>
/// Component used for allowing non-humans to be converted. (Mainly monkeys)
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
public sealed partial class AlwaysRevolutionaryConvertibleComponent : Component
{
}