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crystall-punk-14/Content.Shared/Security/Components/CriminalRecordComponent.cs

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521 B
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using Content.Shared.StatusIcon;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Security.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CriminalRecordComponent : Component
{
/// <summary>
/// The icon that should be displayed based on the criminal status of the entity.
/// </summary>
[DataField, AutoNetworkedField]
public ProtoId<SecurityIconPrototype> StatusIcon = "SecurityIconWanted";
}