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crystall-punk-14/Content.Shared/Security/Components/DeployableBarrierComponent.cs

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2023-09-04 15:33:40 -07:00
using Content.Shared.Security.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Security.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(DeployableBarrierSystem))]
public sealed partial class DeployableBarrierComponent : Component
{
/// <summary>
/// The fixture to change collision on.
/// </summary>
[DataField("fixture", required: true)] public string FixtureId = string.Empty;
}