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crystall-punk-14/Content.Shared/Shuttles/Components/FTLSmashImmuneComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Shuttles.Components;
/// <summary>
/// Makes the entity immune to FTL arrival landing AKA smimsh.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class FTLSmashImmuneComponent : Component;