using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Shuttles.Components
{
/// <summary>
/// Interact with to start piloting a shuttle.
/// </summary>
[NetworkedComponent]
public abstract partial class SharedShuttleConsoleComponent : Component
public static string DiskSlotName = "disk_slot";
}
[Serializable, NetSerializable]
public enum ShuttleConsoleUiKey : byte
Key,