20 lines
557 B
C#
20 lines
557 B
C#
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//using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Shared.Silicons.Borgs.Components;
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/// <summary>
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/// This is used to override the action icon for cyborg actions.
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/// Without this component the no-action state will be used.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class BorgModuleIconComponent : Component
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{
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/// <summary>
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/// The action icon for this module
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/// </summary>
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[DataField]
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public SpriteSpecifier.Rsi Icon = default!;
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}
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