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crystall-punk-14/Content.Shared/Silicons/Borgs/SharedBorgSystem.cs

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using Content.Shared.Containers.ItemSlots;
using Content.Shared.IdentityManagement;
item toggling giga rework + full ninja refactor (#28039) * item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 05:55:56 +00:00
using Content.Shared.Item.ItemToggle;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Popups;
using Content.Shared.PowerCell.Components;
using Content.Shared.Silicons.Borgs.Components;
using Content.Shared.UserInterface;
using Content.Shared.Wires;
using Robust.Shared.Containers;
namespace Content.Shared.Silicons.Borgs;
/// <summary>
/// This handles logic, interactions, and UI related to <see cref="BorgChassisComponent"/> and other related components.
/// </summary>
public abstract partial class SharedBorgSystem : EntitySystem
{
[Dependency] protected readonly SharedContainerSystem Container = default!;
[Dependency] protected readonly ItemSlotsSystem ItemSlots = default!;
item toggling giga rework + full ninja refactor (#28039) * item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 05:55:56 +00:00
[Dependency] protected readonly ItemToggleSystem Toggle = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BorgChassisComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<BorgChassisComponent, ItemSlotInsertAttemptEvent>(OnItemSlotInsertAttempt);
SubscribeLocalEvent<BorgChassisComponent, ItemSlotEjectAttemptEvent>(OnItemSlotEjectAttempt);
SubscribeLocalEvent<BorgChassisComponent, EntInsertedIntoContainerMessage>(OnInserted);
SubscribeLocalEvent<BorgChassisComponent, EntRemovedFromContainerMessage>(OnRemoved);
SubscribeLocalEvent<BorgChassisComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeedModifiers);
SubscribeLocalEvent<BorgChassisComponent, ActivatableUIOpenAttemptEvent>(OnUIOpenAttempt);
SubscribeLocalEvent<TryGetIdentityShortInfoEvent>(OnTryGetIdentityShortInfo);
InitializeRelay();
}
private void OnTryGetIdentityShortInfo(TryGetIdentityShortInfoEvent args)
{
if (args.Handled)
{
return;
}
if (!HasComp<BorgChassisComponent>(args.ForActor))
{
return;
}
args.Title = Name(args.ForActor).Trim();
args.Handled = true;
}
private void OnItemSlotInsertAttempt(EntityUid uid, BorgChassisComponent component, ref ItemSlotInsertAttemptEvent args)
{
if (args.Cancelled)
return;
if (!TryComp<PowerCellSlotComponent>(uid, out var cellSlotComp) ||
!TryComp<WiresPanelComponent>(uid, out var panel))
return;
if (!ItemSlots.TryGetSlot(uid, cellSlotComp.CellSlotId, out var cellSlot) || cellSlot != args.Slot)
return;
if (!panel.Open || args.User == uid)
args.Cancelled = true;
}
private void OnItemSlotEjectAttempt(EntityUid uid, BorgChassisComponent component, ref ItemSlotEjectAttemptEvent args)
{
if (args.Cancelled)
return;
if (!TryComp<PowerCellSlotComponent>(uid, out var cellSlotComp) ||
!TryComp<WiresPanelComponent>(uid, out var panel))
return;
if (!ItemSlots.TryGetSlot(uid, cellSlotComp.CellSlotId, out var cellSlot) || cellSlot != args.Slot)
return;
if (!panel.Open || args.User == uid)
args.Cancelled = true;
}
private void OnStartup(EntityUid uid, BorgChassisComponent component, ComponentStartup args)
{
if (!TryComp<ContainerManagerComponent>(uid, out var containerManager))
return;
component.BrainContainer = Container.EnsureContainer<ContainerSlot>(uid, component.BrainContainerId, containerManager);
component.ModuleContainer = Container.EnsureContainer<Container>(uid, component.ModuleContainerId, containerManager);
}
private void OnUIOpenAttempt(EntityUid uid, BorgChassisComponent component, ActivatableUIOpenAttemptEvent args)
{
// borgs can't view their own ui
if (args.User == uid)
args.Cancel();
}
protected virtual void OnInserted(EntityUid uid, BorgChassisComponent component, EntInsertedIntoContainerMessage args)
{
}
protected virtual void OnRemoved(EntityUid uid, BorgChassisComponent component, EntRemovedFromContainerMessage args)
{
}
private void OnRefreshMovementSpeedModifiers(EntityUid uid, BorgChassisComponent component, RefreshMovementSpeedModifiersEvent args)
{
item toggling giga rework + full ninja refactor (#28039) * item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 05:55:56 +00:00
if (Toggle.IsActivated(uid))
return;
if (!TryComp<MovementSpeedModifierComponent>(uid, out var movement))
return;
var sprintDif = movement.BaseWalkSpeed / movement.BaseSprintSpeed;
args.ModifySpeed(1f, sprintDif);
}
}