using Robust.Shared.GameStates;
namespace Content.Shared.Station.Components;
/// <summary>
/// Indicates that a grid is a member of the given station.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class StationMemberComponent : Component
{
/// Station that this grid is a part of.
[DataField]
public EntityUid Station = EntityUid.Invalid;
}