using Robust.Shared.Serialization;
namespace Content.Shared.Tabletop.Events
{
/// <summary>
/// An event sent by the server to the client to tell the client to open a tabletop game window.
/// </summary>
[Serializable, NetSerializable]
public sealed class TabletopPlayEvent : EntityEventArgs
public NetEntity TableUid;
public NetEntity CameraUid;
public string Title;
public Vector2i Size;
public TabletopPlayEvent(NetEntity tableUid, NetEntity cameraUid, string title, Vector2i size)
TableUid = tableUid;
CameraUid = cameraUid;
Title = title;
Size = size;
}