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crystall-punk-14/Content.Shared/Tools/Components/ToolComponent.cs

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using Content.Shared.Tools.Systems;
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using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
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namespace Content.Shared.Tools.Components;
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[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedToolSystem))]
public sealed partial class ToolComponent : Component
{
[DataField]
public PrototypeFlags<ToolQualityPrototype> Qualities = [];
/// <summary>
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/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
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[DataField]
public float SpeedModifier = 1;
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[DataField]
public SoundSpecifier? UseSound;
}
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/// <summary>
/// Attempt event called *before* any do afters to see if the tool usage should succeed or not.
/// Raised on both the tool and then target.
/// </summary>
public sealed class ToolUseAttemptEvent(EntityUid user, float fuel) : CancellableEntityEventArgs
{
public EntityUid User { get; } = user;
public float Fuel = fuel;
}
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/// <summary>
/// Event raised on the user of a tool to see if they can actually use it.
/// </summary>
[ByRefEvent]
public struct ToolUserAttemptUseEvent(EntityUid? target)
{
public EntityUid? Target = target;
public bool Cancelled = false;
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}