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crystall-punk-14/Content.Shared/Traits/Assorted/LegsParalyzedComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted;
/// <summary>
/// Set player speed to zero and standing state to down, simulating leg paralysis.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(LegsParalyzedSystem))]
public sealed partial class LegsParalyzedComponent : Component
{
}