2022-09-29 18:23:12 -05:00
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using Robust.Shared.GameStates;
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namespace Content.Shared.Traits.Assorted;
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/// <summary>
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/// This is used for making something blind forever.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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2023-08-22 18:14:33 -07:00
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public sealed partial class PermanentBlindnessComponent : Component
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2022-09-29 18:23:12 -05:00
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{
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2024-05-09 18:40:49 -07:00
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public int Blindness = 0; // How damaged should their eyes be. Set 0 for maximum damage.
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2022-09-29 18:23:12 -05:00
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}
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