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crystall-punk-14/Content.Shared/Traits/Assorted/PermanentBlindnessComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted;
/// <summary>
/// This is used for making something blind forever.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PermanentBlindnessComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField]
public int Blindness = 0; // How damaged should their eyes be. Set 0 for maximum damage.
}