2023-06-01 12:27:19 +10:00
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using Content.Shared.Wieldable;
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2023-05-14 13:15:18 +10:00
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Melee.Components;
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/// <summary>
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/// Indicates that this meleeweapon requires wielding to be useable.
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/// </summary>
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2023-06-01 12:27:19 +10:00
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[RegisterComponent, NetworkedComponent, Access(typeof(WieldableSystem))]
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2023-08-22 18:14:33 -07:00
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public sealed partial class MeleeRequiresWieldComponent : Component
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2023-05-14 13:15:18 +10:00
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{
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}
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