2022-06-01 19:59:58 +10:00
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// Shows an ItemStatus with the ammo of the gun. Adjusts based on what the ammoprovider is.
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/// </summary>
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[NetworkedComponent]
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2023-08-22 18:14:33 -07:00
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public abstract partial class SharedAmmoCounterComponent : Component {}
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