2022-06-01 19:59:58 +10:00
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Ranged.Systems;
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public abstract partial class SharedGunSystem
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{
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2023-04-13 20:08:56 -05:00
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// needed for server system
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2022-09-09 09:08:14 +10:00
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protected virtual void InitializeCartridge()
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2022-06-01 19:59:58 +10:00
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{
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}
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}
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