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LocalHelperRefactor
crystall-punk-14/Content.Shared/_CP14/MagicEnergy/Components/CP14MagicEnergyScannerComponent.cs

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Energy crystal (#243) * init magic container system * charging and discharging * add energy regenerator * thaumaturgy glasses, scanning energy * add energy quartz prorotypes and sprites * light power controller * commit special for _des * simple normalizer crystal slot * YEEEEEEE BOIII, examined crystalls inside things * кристал теперь видно, когда он вставлен в стабилизатор * TryUseCharge приборами * hello deserty, how are you doing? * rename regenerator to EnergyDraw, allow draw from slot * normalizer жрет magic energy файналли * Update normalizer.yml * visual polishing * Update crystal.yml
2024-06-13 22:55:20 +03:00
using Content.Shared.Inventory;
namespace Content.Shared._CP14.MagicEnergy.Components;
/// <summary>
/// Allows you to see how much magic energy is stored in objects
/// </summary>
[RegisterComponent, Access(typeof(SharedCP14MagicEnergySystem))]
public sealed partial class CP14MagicEnergyScannerComponent : Component
{
}
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