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crystall-punk-14/Content.Shared/_CP14/MagicSpell/CP14SharedMagicSystem.Actions.cs

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using Content.Shared._CP14.MagicSpell.Components;
using Content.Shared._CP14.MagicSpell.Events;
using Content.Shared._CP14.MagicSpell.Spells;
using Robust.Shared.Map;
namespace Content.Shared._CP14.MagicSpell;
public abstract partial class CP14SharedMagicSystem
{
private void InitializeActions()
{
SubscribeLocalEvent<CP14DelayedInstantActionEvent>(OnInstantAction);
SubscribeLocalEvent<CP14DelayedEntityWorldTargetActionEvent>(OnEntityWorldTargetAction);
SubscribeLocalEvent<CP14DelayedEntityTargetActionEvent>(OnEntityTargetAction);
SubscribeLocalEvent<CP14MagicEffectComponent, CP14DelayedInstantActionDoAfterEvent>(OnDelayedInstantActionDoAfter);
SubscribeLocalEvent<CP14MagicEffectComponent, CP14DelayedEntityWorldTargetActionDoAfterEvent>(OnDelayedEntityWorldTargetDoAfter);
SubscribeLocalEvent<CP14MagicEffectComponent, CP14DelayedEntityTargetActionDoAfterEvent>(OnDelayedEntityTargetDoAfter);
}
/// <summary>
/// Instant action used from hotkey event
/// </summary>
private void OnInstantAction(CP14DelayedInstantActionEvent args)
{
if (args.Handled)
return;
if (args is not ICP14DelayedMagicEffect delayedEffect)
return;
if (!TryComp<CP14MagicEffectComponent>(args.Action, out var magicEffect))
return;
Entity<CP14MagicEffectComponent> spell = (args.Action, magicEffect);
if (!CanCastSpell(spell, args.Performer))
return;
if (args.CastDelay > 0)
{
var doAfter = new CP14DelayedInstantActionDoAfterEvent(args.Cooldown);
if (!TryCastSpellDelayed(delayedEffect, doAfter, (args.Action, magicEffect), args.Performer))
return;
}
var evStart = new CP14StartCastMagicEffectEvent( args.Performer);
RaiseLocalEvent(args.Action, ref evStart);
var spellArgs =
new CP14SpellEffectBaseArgs(args.Performer, args.Performer, Transform(args.Performer).Coordinates);
CastTelegraphy((args.Action, magicEffect), spellArgs);
if (args.CastDelay == 0)
CastSpell((args.Action, magicEffect), spellArgs, args.Cooldown);
args.Handled = true;
}
/// <summary>
/// Target action used from hotkey event
/// </summary>
private void OnEntityWorldTargetAction(CP14DelayedEntityWorldTargetActionEvent args)
{
if (args.Handled)
return;
if (args is not ICP14DelayedMagicEffect delayedEffect)
return;
if (!TryComp<CP14MagicEffectComponent>(args.Action, out var magicEffect))
return;
Entity<CP14MagicEffectComponent> spell = (args.Action, magicEffect);
if (!CanCastSpell(spell, args.Performer))
return;
if (args.CastDelay > 0)
{
var doAfter = new CP14DelayedEntityWorldTargetActionDoAfterEvent(
EntityManager.GetNetCoordinates(args.Coords),
EntityManager.GetNetEntity(args.Entity),
args.Cooldown);
if (!TryCastSpellDelayed(delayedEffect, doAfter, (args.Action, magicEffect), args.Performer))
return;
}
var evStart = new CP14StartCastMagicEffectEvent( args.Performer);
RaiseLocalEvent(args.Action, ref evStart);
var spellArgs =
new CP14SpellEffectBaseArgs(args.Performer, args.Entity, args.Coords);
CastTelegraphy((args.Action, magicEffect), spellArgs);
if (args.CastDelay <= 0)
CastSpell((args.Action, magicEffect), spellArgs, args.Cooldown);
args.Handled = true;
}
/// <summary>
/// Target action used from hotkey event
/// </summary>
private void OnEntityTargetAction(CP14DelayedEntityTargetActionEvent args)
{
if (args.Handled)
return;
if (args is not ICP14DelayedMagicEffect delayedEffect)
return;
if (!TryComp<CP14MagicEffectComponent>(args.Action, out var magicEffect))
return;
Entity<CP14MagicEffectComponent> spell = (args.Action, magicEffect);
if (!CanCastSpell(spell, args.Performer))
return;
if (args.CastDelay > 0)
{
var doAfter = new CP14DelayedEntityTargetActionDoAfterEvent(
EntityManager.GetNetEntity(args.Target),
args.Cooldown);
if (!TryCastSpellDelayed(delayedEffect, doAfter, (args.Action, magicEffect), args.Performer))
return;
}
var evStart = new CP14StartCastMagicEffectEvent( args.Performer);
RaiseLocalEvent(args.Action, ref evStart);
var spellArgs =
new CP14SpellEffectBaseArgs(args.Performer, args.Target, Transform(args.Target).Coordinates);
CastTelegraphy((args.Action, magicEffect), spellArgs);
//TODO: Bug! If CastDelay = 0, cooldown dont want apply to spell aftercast
if (args.CastDelay <= 0)
CastSpell((args.Action, magicEffect), spellArgs, args.Cooldown);
args.Handled = true;
}
/// <summary>
/// Action doAfter finished or interrupted
/// </summary>
private void OnDelayedInstantActionDoAfter(Entity<CP14MagicEffectComponent> ent, ref CP14DelayedInstantActionDoAfterEvent args)
{
var endEv = new CP14EndCastMagicEffectEvent(args.User);
RaiseLocalEvent(ent, ref endEv);
if (args.Cancelled || args.Handled)
return;
CastSpell(ent, new CP14SpellEffectBaseArgs(args.User, args.User, Transform(args.User).Coordinates), args.Cooldown ?? 0);
args.Handled = true;
}
/// <summary>
/// Action doAfter finished or interrupted
/// </summary>
private void OnDelayedEntityWorldTargetDoAfter(Entity<CP14MagicEffectComponent> ent,
ref CP14DelayedEntityWorldTargetActionDoAfterEvent args)
{
var endEv = new CP14EndCastMagicEffectEvent(args.User);
RaiseLocalEvent(ent, ref endEv);
if (args.Cancelled || args.Handled)
return;
var targetPos = EntityManager.GetCoordinates(args.TargetPosition);
EntityManager.TryGetEntity(args.TargetEntity, out var targetEnt);
CastSpell(ent, new CP14SpellEffectBaseArgs(args.User, targetEnt, targetPos), args.Cooldown ?? 0);
args.Handled = true;
}
/// <summary>
/// Action doAfter finished or interrupted
/// </summary>
private void OnDelayedEntityTargetDoAfter(Entity<CP14MagicEffectComponent> ent, ref CP14DelayedEntityTargetActionDoAfterEvent args)
{
var endEv = new CP14EndCastMagicEffectEvent(args.User);
RaiseLocalEvent(ent, ref endEv);
if (args.Cancelled || args.Handled)
return;
EntityManager.TryGetEntity(args.TargetEntity, out var targetEnt);
EntityCoordinates? targetPos = null;
if (targetEnt is not null) { targetPos = Transform(targetEnt.Value).Coordinates; }
CastSpell(ent, new CP14SpellEffectBaseArgs(args.User, targetEnt, targetPos), args.Cooldown ?? 0);
args.Handled = true;
}
}