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<Document >
# Chef
A fella has gotta eat, and it's the chef's job to make sure folks have something other than junk to munch on.
Guidebook Updates for the Amateur Spessman (#28603)
* Created NewPlayer.xml
* Created NewPlayer.yml and added it to guides.ftl
* shifted some controls from Space Station 14 to New? Start here!, as well as made a character creation xml to be written later
* switched some stuff between the New? entry and the Space Station 14 entry
* Made everything so nice!!!!!!!!!!!!!!
* fixed formatting inconsistencies
* added a How to use this guidebook section
* build correction and guidebook clarification for other servers
* wrote character creation ig probs fo shizzle
* added new terms to the glossary and alphabetized it
* meh this seems important enough to add
* okay no more shitsec bad idea
* I HATED Roleplaying.xml ANYWAY!!!
* I REALLY REALLY HATED IT ACTUALLYLLL
* Moved Controls and Radio into newplayer.yml, making meta.yml and radio.yml obsolete
* Separated the character creation bits that are just cosmetic from the ones that matter
* also put all the related new player xml files in their own folder
* expanded Radio.xml, kinda fixed survival.xml
* removed the line that mighta maybe sorta possibly could encourage self antag
* thought about this randomly but ICK OCK
* talking is no longer a key part of this game
* moves stuff around, a lot of stuff. basically moves everything but the jobs themselves around
* ah probably should make sure this works first also me when i lie on the internet
* don't be such a grammar nukie
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* okay nevermind that's justified
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* prepare. it is coming. the great reorganization...
* yesyes that's all well and goo- THE REORG IS COMING. THE REORG IS COMING. WAKE UP.
* rename that real quick
* step one begins. first, consolidate existing service entries into their own yaml. this makes botany.yml obsolete.
* update shiftandcrew.yml to only have departments as children also fuck it alphabetization
* consolidated salvage into cargo
* made a new entry for command
* gave salvage a home and service an existence
* made some XML files to be filled out later
* quick rename...
* took some stuff from Intro.txt and i think Gameplay.txt and put it in NewPlayer.xml
* The Great Writing about Departments (25XX, black and white)
* added a bunch of links everywhere
* biochemical is no longer a thing
* service formatinaaaaaaa
* shiny...,,,,,,,,, colo(u)rz..,,,,,,,,,,,,,
* let's get that fixed
* second time i made a typo there as well
* we hate fun around here
* grammar?!???/
* various fixes and more linkings
* oops
* wewlad lol!!
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-06-08 19:00:43 -04:00
[textlink="Click here to see a list of food recipes." link="FoodRecipes"]
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First and foremost, you'll need to familiarize yourself with the kitchen, and the tools available to you.
<Box >
<GuideEntityEmbed Entity= "KitchenKnife" />
<GuideEntityEmbed Entity= "LargeBeaker" />
<GuideEntityEmbed Entity= "ReagentContainerFlour" />
<GuideEntityEmbed Entity= "FoodContainerEgg" />
<GuideEntityEmbed Entity= "MobCow" />
</Box>
<Box >
<GuideEntityEmbed Entity= "VendingMachineChefvend" Caption= "Chef Vendor" />
<GuideEntityEmbed Entity= "KitchenMicrowave" />
<GuideEntityEmbed Entity= "KitchenSpike" />
<GuideEntityEmbed Entity= "VendingMachineDinnerware" Caption= "Dinnerware Vend" />
</Box>
## Kitchen Prep:
It's hard to put into words how to play chef without feeling like you're being given orders, but here are some basics.
- Check what you have on hand when it comes to ingredients, most kitchens have some Flour, Rice, Eggs, Monkey Cubes, and a few other things to get started with.
- Try your hand at mixing up some dough by putting water and flour together in a beaker. (Use the sinks!)
- Check the Wiki (or Food Recipes) guidebook for things you can make, and put all the listed ingredients into a microwave to cook it into a meal.
- Set up mouse traps. Yes, really. It's easy to see all your hard work disappear if you don't take precautions for mice infestations.
Once you're a bit more experienced and familiar with what you can make, it might be best to put together a few menus, or a "cheat sheet" so you can give a list of ingredients to botany.
## Mixing Dough:
Add Flour and Water together in a beaker. (Use the sink for water!)
<Box >
<GuideEntityEmbed Entity= "LargeBeaker" />
<GuideEntityEmbed Entity= "ReagentContainerFlour" />
<GuideEntityEmbed Entity= "DrinkWaterBottleFull" Caption= "water" />
<GuideEntityEmbed Entity= "FoodDough" />
</Box>
## Making Flour:
Place wheat in a grinder (with a beaker placed inside) and grind it up!
<Box >
<GuideEntityEmbed Entity= "KitchenReagentGrinder" />
<GuideEntityEmbed Entity= "LargeBeaker" />
<GuideEntityEmbed Entity= "WheatBushel" />
<GuideEntityEmbed Entity= "ReagentContainerFlour" />
</Box>
## Getting Plants:
Ask Botany for what you need, without a botanist, you may need to grow more plants yourself.
<Box >
<GuideEntityEmbed Entity= "SignHydro1" Caption= " " />
<GuideEntityEmbed Entity= "hydroponicsTray" />
<GuideEntityEmbed Entity= "WheatBushel" />
</Box>
## Gathering Milk:
Alt-Click on a Cow with a container in your hand. (Beakers, Buckets, Milk Jugs, ect.)
<Box >
<GuideEntityEmbed Entity= "Bucket" />
<GuideEntityEmbed Entity= "MobCow" />
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<GuideEntityEmbed Entity= "DrinkMilkCarton" />
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</Box>
## How to Butcher:
In most cases, you should be able to use a knife directly on a creature that's dead. It's best to do this in the freezer, as the results are... messy.
Monkeys, however, (and other humanoids), need to be dragged onto a meatspike to be butchered.
<Box >
<GuideEntityEmbed Entity= "KitchenSpike" />
<GuideEntityEmbed Entity= "KitchenKnife" />
<GuideEntityEmbed Entity= "MobMonkey" />
<GuideEntityEmbed Entity= "FoodMeat" />
</Box>
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