using Content.Server.Explosion.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Server.Explosion.Components;
/// <summary>
/// Spawns a protoype when triggered.
/// </summary>
[RegisterComponent, Access(typeof(TriggerSystem))]
public sealed partial class SpawnOnTriggerComponent : Component
{
/// The prototype to spawn.
[DataField(required: true)]
public EntProtoId Proto = string.Empty;
/// Use MapCoordinates for spawning?
/// Set to true if you don't want the new entity parented to the spawner.
[DataField]
public bool mapCoords;
}