namespace Content.Server.Explosion.Components;
/// <summary>
/// Triggers when colliding with another entity.
/// </summary>
[RegisterComponent]
public sealed partial class TriggerOnCollideComponent : Component
{
/// The fixture with which to collide.
[DataField(required: true)]
public string FixtureID = string.Empty;
/// Doesn't trigger if the other colliding fixture is nonhard.
[DataField]
public bool IgnoreOtherNonHard = true;
}