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using System.Text;
using Content.Server._CP14.Cargo;
using Content.Server._CP14.Currency;
using Content.Server.Mind;
using Content.Server.Station.Components;
using Content.Server.Station.Events;
using Content.Shared._CP14.Cargo;
using Content.Shared._CP14.Currency;
using Content.Shared.Paper;
using Content.Shared.Station.Components;
using Content.Shared.Storage.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server._CP14.RoleSalary;
/// <summary>
/// A system that periodically sends paychecks to certain roles through the cargo ship system
/// </summary>
public sealed partial class CP14SalarySystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly CP14CargoSystem _cargo = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly PaperSystem _paper = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly CP14CurrencySystem _currency = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14StationSalaryComponent, StationPostInitEvent>(OnStationPostInit);
SubscribeLocalEvent<CP14SalarySpawnerComponent, MapInitEvent>(OnSalaryInit);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<CP14StationSalaryComponent, CP14StationTravelingStoreShipTargetComponent>();
while (query.MoveNext(out var uid, out var salary, out var store))
{
if (_timing.CurTime < salary.NextSalaryTime)
continue;
salary.NextSalaryTime = _timing.CurTime + salary.SalaryFrequency;
_cargo.AddBuyQueue((uid, store), new List<EntProtoId> {salary.SalaryProto});
}
}
private void OnSalaryInit(Entity<CP14SalarySpawnerComponent> ent, ref MapInitEvent args)
{
GenerateSalary(ent);
QueueDel(ent);
}
private void GenerateSalary(Entity<CP14SalarySpawnerComponent> ent)
{
//Hardcode warning! ^-^
var xform = Transform(ent);
//First we need found a station
if (!TryComp<StationMemberComponent>(xform.GridUid, out var member))
return;
if (!TryComp<CP14StationSalaryComponent>(member.Station, out var stationSalaryComponent))
return;
var paper = Spawn("CP14Paper"); //TODO Special named paper
_transform.PlaceNextTo(paper, (ent, xform));
if (TryComp<PaperComponent>(paper, out var paperComp))
{
paperComp.Content = GenerateSalaryText((member.Station, stationSalaryComponent)) ?? "";
_paper.TryStamp((paper, paperComp),
new StampDisplayInfo
{
StampedColor = Color.Red,
StampedName = Loc.GetString("cp14-stamp-salary"),
},
"red_on_paper");
}
var wallet = Spawn("CP14Wallet");
_transform.PlaceNextTo(wallet, (ent, xform));
foreach (var salary in stationSalaryComponent.Salary)
{
var coins = _currency.GenerateMoney(salary.Value, xform.Coordinates);
foreach (var coin in coins)
{
_storage.Insert(wallet, coin, out _);
}
}
}
private string? GenerateSalaryText(Entity<CP14StationSalaryComponent> station)
{
var sb = new StringBuilder();
sb.Append(Loc.GetString("cp14-salary-title") + "\n");
foreach (var salary in station.Comp.Salary)
{
sb.Append("\n");
if (!_proto.TryIndex(salary.Key, out var indexedDep))
continue;
var name = Loc.GetString(indexedDep.Name);
sb.Append(Loc.GetString("cp14-salary-entry",
("dep", name),
("total", _currency.GetCurrencyPrettyString(salary.Value))));
}
return sb.ToString();
}
private void OnStationPostInit(Entity<CP14StationSalaryComponent> ent, ref StationPostInitEvent args)
{
ent.Comp.NextSalaryTime = _timing.CurTime + ent.Comp.SalaryFrequency;
}
}