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crystall-punk-14/Content.Client/Atmos/Visualizers/PortableScrubberVisualsSystem.cs

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using Robust.Client.GameObjects;
using Content.Shared.Atmos.Visuals;
using Content.Client.Power;
namespace Content.Client.Atmos.Visualizers;
/// <summary>
/// Controls client-side visuals for portable scrubbers.
/// </summary>
public sealed class PortableScrubberSystem : VisualizerSystem<PortableScrubberVisualsComponent>
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{
protected override void OnAppearanceChange(EntityUid uid, PortableScrubberVisualsComponent component, ref AppearanceChangeEvent args)
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{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsFull, out var isFull, args.Component)
&& AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsRunning, out var isRunning, args.Component))
{
var runningState = isRunning ? component.RunningState : component.IdleState;
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PortableScrubberVisualLayers.IsRunning, runningState);
var fullState = isFull ? component.FullState : component.ReadyState;
SpriteSystem.LayerSetRsiState((uid, args.Sprite), PowerDeviceVisualLayers.Powered, fullState);
}
if (AppearanceSystem.TryGetData<bool>(uid, PortableScrubberVisuals.IsDraining, out var isDraining, args.Component))
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{
SpriteSystem.LayerSetVisible((uid, args.Sprite), PortableScrubberVisualLayers.IsDraining, isDraining);
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}
}
}
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public enum PortableScrubberVisualLayers : byte
{
IsRunning,
IsDraining
}