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using Content.Shared.Weapons.Misc;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Client.Weapons.Misc;
public sealed class TetherGunSystem : SharedTetherGunSystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IInputManager _input = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly MapSystem _mapSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TetheredComponent, ComponentStartup>(OnTetheredStartup);
SubscribeLocalEvent<TetheredComponent, ComponentShutdown>(OnTetheredShutdown);
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SubscribeLocalEvent<TetherGunComponent, AfterAutoHandleStateEvent>(OnAfterState);
SubscribeLocalEvent<ForceGunComponent, AfterAutoHandleStateEvent>(OnAfterState);
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_overlay.AddOverlay(new TetherGunOverlay(EntityManager));
}
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private void OnAfterState(EntityUid uid, BaseForceGunComponent component, ref AfterAutoHandleStateEvent args)
{
if (!TryComp<SpriteComponent>(component.Tethered, out var sprite))
return;
_sprite.SetColor((component.Tethered.Value, sprite), component.LineColor);
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}
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public override void Shutdown()
{
base.Shutdown();
_overlay.RemoveOverlay<TetherGunOverlay>();
}
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protected override bool CanTether(EntityUid uid, BaseForceGunComponent component, EntityUid target, EntityUid? user)
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{
// Need powercells predicted sadly :<
return false;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var player = _player.LocalEntity;
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if (player == null ||
!TryGetTetherGun(player.Value, out _, out var gun) ||
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gun.TetherEntity == null)
{
return;
}
var mousePos = _input.MouseScreenPosition;
var mouseWorldPos = _eyeManager.PixelToMap(mousePos);
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if (mouseWorldPos.MapId == MapId.Nullspace)
return;
EntityCoordinates coords;
if (_mapManager.TryFindGridAt(mouseWorldPos, out var gridUid, out _))
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{
coords = TransformSystem.ToCoordinates(gridUid, mouseWorldPos);
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}
else
{
coords = TransformSystem.ToCoordinates(_mapSystem.GetMap(mouseWorldPos.MapId), mouseWorldPos);
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}
const float bufferDistance = 0.1f;
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if (TryComp(gun.TetherEntity, out TransformComponent? tetherXform) &&
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tetherXform.Coordinates.TryDistance(EntityManager, TransformSystem, coords, out var distance) &&
distance < bufferDistance)
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{
return;
}
RaisePredictiveEvent(new RequestTetherMoveEvent()
{
Coordinates = GetNetCoordinates(coords)
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});
}
private void OnTetheredStartup(EntityUid uid, TetheredComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
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{
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return;
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}
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if (TryComp<ForceGunComponent>(component.Tetherer, out var force))
{
_sprite.SetColor((uid, sprite), force.LineColor);
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}
else if (TryComp<TetherGunComponent>(component.Tetherer, out var tether))
{
_sprite.SetColor((uid, sprite), tether.LineColor);
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}
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}
private void OnTetheredShutdown(EntityUid uid, TetheredComponent component, ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
_sprite.SetColor((uid, sprite), Color.White);
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}
}