Files

40 lines
1.4 KiB
C#
Raw Permalink Normal View History

using Content.Server.Atmos.Components;
using Content.Server.Shuttles.Systems;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Events;
namespace Content.Server.Atmos.EntitySystems;
/// <summary>
/// Handles automatically adding a grid atmosphere to grids that become large enough, allowing players to build shuttles
/// with a sealed atmosphere from scratch.
/// </summary>
public sealed class AutomaticAtmosSystem : EntitySystem
{
Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134) * Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 16:51:34 +02:00
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MapGridComponent, MassDataChangedEvent>(OnMassDataChanged);
}
private void OnMassDataChanged(Entity<MapGridComponent> ent, ref MassDataChangedEvent ev)
{
if (_atmosphereSystem.HasAtmosphere(ent))
return;
// We can't actually count how many tiles there are efficiently, so instead estimate with the mass.
if (ev.NewMass / ShuttleSystem.TileDensityMultiplier >= 7.0f)
{
AddComp<GridAtmosphereComponent>(ent);
Log.Info($"Giving grid {ent} GridAtmosphereComponent.");
}
// It's not super important to remove it should the grid become too small again.
// If explosions ever gain the ability to outright shatter grids, do rethink this.
return;
}
}