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using Content.Server.Chat.Systems;
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using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal sealed class LOOCCommand : IConsoleCommand
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{
[Dependency] private readonly IEntityManager _e = default!;
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public string Command => "looc";
public string Description => "Send Local Out Of Character chat messages.";
public string Help => "looc <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not { } player)
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{
shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
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return;
}
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if (player.AttachedEntity is not { Valid: true } entity)
return;
if (player.Status != SessionStatus.InGame)
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return;
if (args.Length < 1)
return;
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
_e.System<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Looc, false, shell, player);
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}
}
}