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crystall-punk-14/Content.Server/Damage/Components/ExaminableDamageComponent.cs

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using Content.Shared.Dataset;
using Robust.Shared.Prototypes;
namespace Content.Server.Damage.Components;
/// <summary>
/// This component shows entity damage severity when it is examined by player.
/// </summary>
[RegisterComponent]
public sealed partial class ExaminableDamageComponent : Component
{
/// <summary>
/// ID of the <see cref="LocalizedDatasetPrototype"/> containing messages to display a different damage levels.
/// The first message will be used at 0 damage with the others equally distributed across the range from undamaged to fully damaged.
/// </summary>
[DataField]
public ProtoId<LocalizedDatasetPrototype>? Messages;
}