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using Content.Server.Polymorph.Systems;
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using Content.Shared.Polymorph;
namespace Content.Server.Polymorph.Components;
[RegisterComponent]
[Access(typeof(PolymorphSystem))]
public sealed partial class PolymorphedEntityComponent : Component
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{
/// <summary>
/// The polymorph prototype, used to track various information
/// about the polymorph
/// </summary>
[DataField(required: true)]
public PolymorphConfiguration Configuration = new();
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/// <summary>
/// The original entity that the player will revert back into
/// </summary>
[DataField(required: true)]
public EntityUid? Parent;
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/// <summary>
/// Whether this polymorph has been reverted.
/// </summary>
[DataField]
public bool Reverted;
/// <summary>
/// The amount of time that has passed since the entity was created
/// used for tracking the duration
/// </summary>
[DataField]
public float Time;
[DataField]
public EntityUid? Action;
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}