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using System.Numerics;
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namespace Content.Server.Shuttles.Components
{
[RegisterComponent]
public sealed partial class ShuttleComponent : Component
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{
[ViewVariables]
public bool Enabled = true;
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[ViewVariables]
public Vector2[] CenterOfThrust = new Vector2[4];
/// <summary>
/// Thrust gets multiplied by this value if it's for braking.
/// </summary>
public const float BrakeCoefficient = 1.5f;
/// <summary>
/// Maximum velocity.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float BaseMaxLinearVelocity = 60f;
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public const float MaxAngularVelocity = 4f;
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/// <summary>
/// The cached thrust available for each cardinal direction
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/// </summary>
[ViewVariables]
public readonly float[] LinearThrust = new float[4];
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/// <summary>
/// The thrusters contributing to each direction for impulse.
/// </summary>
// No touchy
public readonly List<EntityUid>[] LinearThrusters = new List<EntityUid>[]
{
new(),
new(),
new(),
new(),
};
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/// <summary>
/// The thrusters contributing to the angular impulse of the shuttle.
/// </summary>
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public readonly List<EntityUid> AngularThrusters = new();
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[ViewVariables]
public float AngularThrust = 0f;
/// <summary>
/// A bitmask of all the directions we are considered thrusting.
/// </summary>
[ViewVariables]
public DirectionFlag ThrustDirections = DirectionFlag.None;
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/// <summary>
/// Base damping modifier applied to the shuttle's physics component when not in FTL.
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/// </summary>
[DataField]
public float BodyModifier = 0.25f;
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/// <summary>
/// Final Damping Modifier for a shuttle.
/// This value is set to 0 during FTL. And to BodyModifier when not in FTL.
/// </summary>
[DataField]
public float DampingModifier;
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}
}