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crystall-punk-14/Content.Shared/Atmos/Components/ExtinguishableSetCollisionWakeComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Atmos.Components;
/// <summary>
/// Makes entities with extinguishing behavior automatically enable/disable <see cref="CollisionWakeComponent"/>,
/// so they can be extinguished with fire extinguishers.
/// </summary>
[RegisterComponent]
[NetworkedComponent]
public sealed partial class ExtinguishableSetCollisionWakeComponent : Component;