using Robust.Shared.Serialization;
namespace Content.Shared.Changeling.Systems;
/// <summary>
/// Send when a player selects an intentity to transform into in the radial menu.
/// </summary>
[Serializable, NetSerializable]
public sealed class ChangelingTransformIdentitySelectMessage(NetEntity targetIdentity) : BoundUserInterfaceMessage
{
/// The uid of the cloned identity.
public readonly NetEntity TargetIdentity = targetIdentity;
}
public enum ChangelingTransformUiKey : byte
Key,