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using Robust.Shared.Animations;
using Robust.Shared.GameStates;
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namespace Content.Shared.Follower.Components;
[RegisterComponent]
[NetworkedComponent]
public sealed partial class OrbitVisualsComponent : Component
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{
/// <summary>
/// How long should the orbit animation last in seconds, before being randomized?
/// </summary>
public float OrbitLength = 2.0f;
/// <summary>
/// How far away from the entity should the orbit be, before being randomized?
/// </summary>
public float OrbitDistance = 1.0f;
/// <summary>
/// How long should the orbit stop animation last in seconds?
/// </summary>
public float OrbitStopLength = 1.0f;
}