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using Robust.Shared.GameStates;
namespace Content.Shared.Interaction.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UnremoveableComponent : Component
{
/// <summary>
/// If this is true then unremovable items that are removed from inventory are deleted (typically from corpse gibbing).
/// Items within unremovable containers are not deleted when removed.
/// </summary>
[DataField, AutoNetworkedField]
public bool DeleteOnDrop = true;
}