11 lines
326 B
C#
11 lines
326 B
C#
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using Robust.Shared.GameStates;
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namespace Content.Shared.Kitchen.Components;
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/// <summary>
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/// Used to mark entities that are currently hooked on the spike.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedKitchenSpikeSystem))]
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public sealed partial class KitchenSpikeHookedComponent : Component;
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