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crystall-punk-14/Content.Shared/Kitchen/Components/KitchenSpikeHookedComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared.Kitchen.Components;
/// <summary>
/// Used to mark entities that are currently hooked on the spike.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedKitchenSpikeSystem))]
public sealed partial class KitchenSpikeHookedComponent : Component;